Crown is a word that could mean two things: the monarch who rules over the people or the distinctive headgear that the chosen few uses to signify leadership. For Kingdom Two Crowns, the word takes on these two meanings. Starting off with your player character, the ruler of a fallen kingdom, you escape and run away to new and devastated lands with just your trusted steed in the hopes of rebuilding your kingdom. To help you with your quest, we’ve made this Kingdom Two Crowns guide which we hope will give you a good starting point for the game.
Table of Contents
- What is Kingdom Two Crowns?
- Kingdom Two Crowns Guide
- Common Questions for Kingdom Two Crowns Players
Kingdom Two Crowns is the third installment to the Kingdom game series. This game is a unique hybrid of kingdom management, side-scrolling, and tower-defense games — a wholly unorthodox idea until the first game in the series was made.
Originally a 2017 expansion DLC to the second game, Kingdom: New Lands, Two Crowns turned out to be a huge success that its publisher, Raw Fury, decided to release the game as a full-fledged standalone game in 2018.
Now billed as the third title in the series, Two Crowns continues the same motto that the other games in the series have, “Build, Explore, Defend, and Conquer!” Like all the games in this series, Two Crowns was first released for Windows and MacOS users but has since been ported to Android, iOS, Switch, Xbox One, and PlayStation 4.
The storyline of the game is simple. In this game, your character is the would-be monarch of a land under attack by a ghost- and slime-like monsters called “The Greed.” With nothing but a small pouch of gold, your trusty mount, and a golden crown, your goal is to push back the Greed and create a stable and strong kingdom to last the ages.
As we said earlier, Kingdom Two Crowns is a mix of side-scrolling, kingdom management, and tower defense games. Due to this mix, the game has unique gameplay where the camera is always centered on your character. You can only move left or right as you gallop or trot your mount through the map. Each night, the Greed sends a wave or waves from their portals to attack your domain. If the Greed manages to take your crown, the game ends.
The main objective of the game is to expand your dominion by “hiring” vagabonds and giving them equipment to man the defense towers and walls of your ever-expanding city. As for the kingdom management portion of the game, your character can pick up two specific currencies, coins and gems, to pay for your troops and build even higher walls around your domain. We’ll expound on these currencies later on in this guide.
Although Kingdom Two Crowns is a relatively new game, the smartphone requirement for it isn’t that extensive. This means that users with Android phones need only to have Android 6.0 and up, while iPhone users need to have iOS 10 or later.
Upon starting the game, you’ll be asked which title you’d want to play. You can choose between three different campaigns. The Two Crowns and Shogun biomes are functionally similar but have a few themed differences. The campaigns are based on medieval Europe and feudal Japan, respectively.
Meanwhile, the Dead Lands campaign has a different theme based on the game Bloodstained: Ritual of the Night. Dead Lands, compared with the other two campaigns, have four unique monarchs with special abilities available to be played as the player character. This campaign also has different mounts available for the monarchs to ride on. Aside from these, Dead Lands and the other two campaigns differ the most in terms of graphics and themes.
The first thing on this Kingdom Two Crowns guide is about the monarch, your player character. If you’re going to play the Two Crowns or Shogun campaigns, your monarch is slightly customizable. You will always have two main presets you could change from, a “king” with a golden crown and a “queen” with a golden tiara.
You can switch between the different colored presets after selecting between Two Crowns or Shogun campaigns. To do that, you have to click on the character while on the loading screen before the first map. Be careful of your selection as you can’t change it after you’ve selected one. The colors of your monarch would also be seen on the coat of arms randomly designed for your game. Sadly, you can’t change the coat of arms settings on the Android and iOS ports.
For those who’ll play the Dead Lands campaign, they can only choose between four distinct monarchs. However, you’re forced to play using Miriam as your starter monarch. The other three monarchs, Gebel, Alfred, and Zangetsu can be rescued on the second, third, and fourth islands, respectively.
These four monarchs have special attacks against the Greed. Miriam has a whip that sends an ice shock wave at her enemies. Gebel can turn into a bat to evade his enemies. Alfred can create a duplicate of his steed that can be used as a decoy. And lastly, Zangetsu can rally his troops to increase their attack speed for a short time.
Now that you’ve created your character, the next thing you should consider is currency. You’ll need both gold coins and gems to manage your burgeoning kingdom. Gold coins are used to upgrade your buildings and structures, buy tools for your people, and hire vagabonds to your cause. Compared to gems, you can easily get coins through the work done by your subjects and the trader.
Gems, on the other hand, are limited per game. You can only find gems on specific “Gem Boxes” that spawn on some islands. You can see which islands have gems on them by looking at the number under the gem icon on your map. Gems can be used to operate special structures, enable specific mounts, and hire hermits to your cause.
Both currencies are placed inside your pouch, which you can see on the upper right or left side. The pouch has a maximum capacity — any coins or gems that you pick up after the pouch rim have a 50% chance of falling out into the ground or into the water. If you’re opening a gem box, make sure you have enough space for your gems since once lost, it’s gone until you start a new game.
Now, for a meatier part of this Kingdom Two Crowns guide: your subjects and characters. There are nine different types of units you can use in the game, two of which, the pikeman and the ninja, are specific to the campaign you are on. Below is a list of these subjects, what they’re for, and how to get them.
|Name||Description||Type||How to Get|
|Vagrant/Vagabond||They are the base unit of the game which spawn in vagrant camps in forests. You can hire one of them for one coin to turn them into villagers.||Neutral Subject||They naturally spawn in vagrant camps in forests.|
|Villager/Peasant||Your first actual “subject,” villagers have no job and would congregate in front of your town center until an available tool is bought or becomes available. They rush to the nearest tool or weapon that is available to them.||Neutral Subject||The base user unit, gained after paying a vagrant one coin.|
|Archer||A dual production and military unit. By day it hunts the animals nearby for gold, but at night, it hides behind the farthest walls to defend your kingdom.||Production and Military||Gained after a villager gets a bow.|
|Builder||The builder is the construction unit in charge of improving your structures and repairing them.||Construction||Gained after a villager gets a hammer.|
|Farmer||Your main source of gold coins during the winter season, farmers grow crops during the day. By winter, they forage in the forests instead.||Production||Gained after a villager gets a scythe.|
|Pikeman||A unit unique to the “Two Crowns” campaign, the pikeman is your short-range fighter. They fish during the day and defend your walls at night.||Production and Military||Gained after a villager gets a pike.|
|Ninja||The equivalent of the pikeman unit for the “Shogun” campaign, the ninja ambushes the Greed during the night. By day it also fishes.||Production and Military||Gained after a villager gets a ninjato.|
|Knight/Samurai||The leaders of your attack squads. They usually defend the kingdom from the farthest walls until ordered to charge with their squad against a Greed portal.||Military||Gained by giving a Squire/Ronin a sword/katana from the Forge.|
|Squire/Ronin||Squire/Ronin are the leaders of your attack squads. They usually defend the kingdom from the farthest walls until ordered to charge with their squad against a Greed portal. You can upgrade them using the forge.||Military||Gained by buying a shield/banner at the Castle Keep structure.|
Do note that the Greed will attack and steal tools and weapons from your subjects. They will keep doing this until your unit has turned into a vagrant, has managed to run away behind a protective wall, or if all the Greed units have taken back some loot.
Aside from the normal subjects, other characters are also useful for you in the game. These characters are called “hermits” and live inside run-down huts on several islands. Each of the five hermits can build special upgrades for your structures.
|Hermit||Base Building||Special Building||Island and Cost to Unlock|
|Ballista Hermit||Triplet Tower||Ballista Tower||1st Island – 3 Gems|
|Stable Hermit||Mill House||Stable||2nd Island – 1 Gem|
|Bakery Hermit||Triplet Tower||Bakery||3rd Island – 4 Gems|
|Knight Hermit||Triplet Tower||Knight Tower||4th Island – 2 Gems|
|Horn Hermit||Tall Stone Wall||Rally Wall||5th Island – 3 Gems|
Hermits can be transported on the back of your mount as you travel the world. When you’re attacked by the Greed, there’s a chance that they might kidnap your hermit. It doesn’t mean they’re lost forever, though, as there is a chance to get them back after defeating the Cliff Portal on the island they were kidnapped on.
All structures in your kingdom are created through your orders and are built using gold coins. Shops, meanwhile, are created automatically after expanding your borders. These shops offer different tools and weapons to create different units with after you buy them. The following are the six different base structures you can create.
|Wall||Walls are used to mark the extent of your territory and defend your people from the attacks of the Greed.||You can only build walls on top of dirt mounds.|
|Town Center||The core of your kingdom and the center of the map. The town center first starts as an unlit campfire that you can slowly build up into an Iron Keep.||Town center is automatically built after lighting up the campfire on each island.|
|Farm||Cultivable fields for your farmers to grow crops in. It has several upgrades but none would allow it to function during winters.||You can only build these on water streams.|
|Catapults||Created from one of the two siege workshops on the left and right side of the kingdom. These are manned by builders during attacks.||Appears after having upgraded to stone walls and your kingdom has expanded enough.|
|Boat||Boats, ships, and ferries are available on every island. You can repair these structures to allow you to move between your different island domains. After each voyage though, it becomes a wreck that you must repair again.||Automatically appears near the town center and must be restored to working order to allow movement between islands.|
|Archer Tower||These are your main offensive and defensive structures during attacks. The archers posted on these towers are safe from Greed attacks and can also attack animals within range.||You can only build an archer tower on top of a boulder pile.|
With the structures done, now onto shops. Shops are places where you can get the different tools and weapons for your units. There are six of these shops, two of which are campaign-specific.
|Store||Tool||Subject Created with Tool|
This Kingdom Two Crowns guide wouldn’t be complete without talking about your foes, the Greed and their units. These greyish-green ghost-like slime creatures have four main types: the Greedling, the Floater, the Breeder, and the Crown Stealer. All of them attack your subjects and do their best to steal your crown from you. Below is a short description of these units.
|Greedling||Greedlings are the most numerous of the Greed and will make up the bulk of the nightly attacks you receive. They can also sometimes be found wearing masks that raise their resistance to your subjects’ attacks.|
|Floater||Floaters are flying units that bypass walls and are only weak to archers. They go behind your front liners and kidnap your villagers.|
|Breeder||Breeders are the biggest enemy units you’ll face. Literally gigantic, they can easily destroy wooden walls. Not only that, but they also throw boulders and can spawn numerous Greedlings to attack your forces.|
|Crown Stealer||The greatest threat to your crown, the Crown Stealer ignores any other type of loot and will single-mindedly come after your character.|
Aside from the Crown Stealer, all other Greed units can be distracted and turned away by coins and gems on the ground for them to steal. Once a unit has enough loot, they’ll fall back into their Greed Portal.
We hope that this guide to Kingdom Two Crowns has given you at least a good enough explanation of the game so you can play it with some confidence. Don’t worry if you lose, though — the game is easy to understand but hard to master. To give you a little bit more, we’ll give you some common questions new players ask about the game.
Moving around and issuing orders in the game is quite simple. You drag your character left or right using your touch screen. To make them gallop or sprint, you just drag your character to the far edges of your screen. When you want to drop coins, you either tap on your character or swipe down. If you’re paying for tools, you can just drag the screen down. For mounts with special attacks, you can just swipe up. Meanwhile, you can use your monarch’s special on the Dead Lands campaign by swiping up with two fingers.
In the early game, most of your earnings will come from the wandering trader that travels to your town center. You have to stand beside his donkey during the mornings to collect your coins. After this, you have to pay him one coin, and he’ll move back to his forest camp to stock up and return.
Aside from the trader, you can also rely on coins earned by your archers through hunting or by asking your builders to chop down trees. From the mid to end game, you will increasingly rely on farmers to get coins into your pouch.
Several mounts are available to you on the Two Crowns and Shogun campaigns. There are also four unique mounts available only on the Dead Lands campaign. For us, though, the best mount is the Griffin due to its fast speed and decent stamina. You can get this mount by paying 2 gems and 18 gold after finding its crash site on the first island.
For the Dead Lands campaign, however, we prefer the Gamigin more. We like its charge attack. You can get the Gamigin after finding it on the first island and paying 1 gem and 3 coins to ride it. If you have a stable built, your mounts will hang around after you’ve ridden on them at least once.
While the game currently has three campaigns available, Raw Fury announced that a further campaign would be released in late 2021 called “Norse Lands.” This campaign would be similar to Dead Lands due to new elements exclusive to the campaign aside from its Norse theme.
They should get off your mount by themselves. Alternatively, you can shake the hermits off by quickly moving left and right until they move off your mount.
Sadly, you can’t. Once placed, your subjects will do their best to fulfill your order.
Aside from a lack of coins, this may be due to you not having an activated stone mine or iron mine in your territory. You can find the stone mine on the 2nd island, while the iron mine can be found on the 4th island.