This kingdom two crowns guide gives new and returning mobile players a clear overview of the core mechanics, currencies, units, and structures needed to build and defend a successful kingdom. Whether you are learning the basics of side-scrolling strategy or refining your defenses against the Greed, this companion covers everything from your first campfire to conquering the final island.
Getting started in our kingdom two crowns guide
Kingdom Two Crowns is a side-scrolling strategy and resource-management game where you rule as a monarch, recruit subjects, build and defend a kingdom, and expand by moving left and right through the world. The core loop is simple: build structures, explore new islands, defend against nightly attacks, and conquer Greed portals to push back the enemy.

Understanding your monarch and the game world
You play as a monarch who escapes a fallen kingdom with only a small pouch of gold, a trusty mount, and a golden crown. The camera stays centered on your character as you move left or right through the map. Each night, the Greed sends waves from their portals to attack your domain. If the Greed takes your crown, the game ends. Your goal is to expand your dominion by hiring vagabonds, giving them equipment, and building walls and towers to protect your crown. Monarch color can be changed by clicking the character on the loading screen before the first map, and the choice is permanent. Coat of arms settings cannot be changed on Android and iOS ports. The Dead Lands campaign has four unique monarchs with special abilities, and you start as Miriam; the other three are rescued on islands 2, 3, and 4. Dead Lands monarch special abilities: Miriam's whip sends an ice shock wave, Gebel turns into a bat to evade, Alfred creates a duplicate steed decoy, Zangetsu rallies troops to increase attack speed.
Currencies and your coin pouch explained
You manage two currencies: gold coins and gems. Gold coins pay for upgrades, tools, and hiring vagrants. Your subjects and the trader provide coins regularly. Gems are limited per game and appear only in specific Gem Boxes on certain islands. Check the number under the gem icon on your map to see which islands have gems. Use gems to operate special structures, enable certain mounts, and hire hermits. Your pouch has a maximum capacity. Any coins or gems you pick up after the pouch is full have a 50% chance of falling to the ground or into water. When opening a gem box, make sure you have space, because lost gems are gone until you start a new game.
All subjects and characters you can recruit
There are nine unit types, two of which are campaign-specific. Vagrants spawn in forest camps and become villagers when you pay one coin. Villagers wait at the town center until a tool is available, then rush to pick it up. Archers hunt animals for gold during the day and defend the farthest walls at night. Builders construct and repair structures. Farmers grow crops and are your main source of gold during winter. Pikemen (Two Crowns campaign) fish by day and defend walls at night. Ninjas (Shogun campaign) ambush the Greed at night and fish by day. Squires and Ronins are purchased as shield/banner units at the Castle Keep and can be upgraded to Knights or Samurai at the Forge. Knights and Samurai lead attack squads and defend from the farthest walls until you order a charge against a Greed portal. The Greed can steal tools and weapons from your subjects, turning them back into vagrants if they are not protected.
How to find and use hermits
Hermits live in run-down huts on several islands. Each hermit can upgrade a specific structure into a special building. The Ballista Hermit (first island, 3 gems) turns a Triplet Tower into a Ballista Tower. The Stable Hermit (second island, 1 gem) turns a Mill House into a Stable. The Bakery Hermit (third island, 4 gems) turns a Triplet Tower into a Bakery. The Knight Hermit (fourth island, 2 gems) turns a Triplet Tower into a Knight Tower. The Horn Hermit (fifth island, 3 gems) turns a Tall Stone Wall into a Rally Wall. You can carry a hermit on the back of your mount. If the Greed kidnaps a hermit, you can recover it by defeating the Cliff Portal on that island.
Essential kingdom structures and shops
All structures are built with gold coins. Walls mark your territory and defend against the Greed; you can only build them on dirt mounds. The town center starts as an unlit campfire and can be upgraded into an Iron Keep. Farms can be built on water streams and provide crops, but they do not function during winter. Catapults appear after you upgrade to stone walls and expand your kingdom enough; builders man them during attacks. Boats appear near the town center on every island and must be repaired to travel between islands. Archer towers are built on boulder piles and protect archers from attacks while letting them shoot animals and enemies. Shops appear automatically as you expand. The Hammer Vendor provides hammers for builders, the Scythe Vendor provides scythes for farmers, the Bow Vendor provides bows for archers, the Pike Vendor provides pikes for pikemen, the Dojo provides ninjatos for ninjas, and the Forge provides swords and katanas for knights and samurai.
The greed: enemy types and how to defeat them
The Greed has four main types. Greedlings are the most common and make up the bulk of nightly attacks; some wear masks that increase their resistance. Floaters are flying units that bypass walls and are only weak to archers; they kidnap villagers from behind your front lines. Breeders are gigantic enemies that destroy wooden walls easily, throw boulders, and spawn Greedlings. Crown Stealers ignore all other loot and charge directly at your character to steal your crown. All Greed units except Crown Stealers can be distracted by coins and gems on the ground; once a unit has enough loot, it falls back into its portal.
Frequently asked questions
What are the controls?
Drag your character left or right to move. Drag to the far edges of the screen to gallop. Tap your character or swipe down to drop coins. Drag down to pay for tools. Swipe up for mount special attacks. In the Dead Lands campaign, swipe up with two fingers for your monarch's special ability.
How do I quickly earn coins?
In the early game, stand beside the wandering trader's donkey each morning to collect coins, then pay him one coin to restock. Archers earn coins by hunting animals, and builders earn coins by chopping down trees. From mid to late game, farmers become your primary source of coins.
How do I get the hermit off my mount?
Hermits dismount on their own. You can also shake them off by moving left and right rapidly until they step off.
Can I cancel my order?
No. Once you place an order, your subjects will work to complete it.
Why won't my buildings upgrade anymore?
You may need an activated stone mine (found on the second island) or iron mine (found on the fourth island) within your territory. Without these resources, further upgrades are blocked.

Which mount is the best?
Griffin for speed and stamina (first island, 2 gems and 18 gold); Gamigin for Dead Lands (first island, 1 gem and 3 coins).

Are there other campaigns to play?
Norse Lands campaign announced for late 2021 with new exclusive elements.
Kingdom two crowns mobile requirements
Kingdom Two Crowns is available on iPhone and iPad with iOS 10 or later. Android support requires Android 6.0 and up. The mobile version includes tailored touch controls and co-op support. No official sources document separate in-game menu paths, button labels, or controller setup for mobile beyond the tailored touch controls statement. No device-specific limits on subject counts, pouch capacity, currency caps, hermit rules, or kingdom structure limits have been officially documented for mobile. For the latest rankings and comparisons of mobile strategy titles, check mobile game tier lists (Mobile Game Tier Lists and Rankings) to see how Kingdom Two Crowns stacks up against other kingdom management games.











